

The file is file.max, but there are no import options for files with this extension. See the following: Import max models Rhino for Windows. After that you can attach the new roads to the parent dummy and export that back to KML. dale (Dale Fugier) May 29, 2018, 5:24pm 2. Draw the new road on top of the imported shapes and make sure they fit nicely. How do you get a shape from that model to the right location in google earth? You can draw some existing roads in google earth and save them as an kml. Let’s say you have to draw a map of a new road, but you already have a 3D model of that road. This data is stored in a KML map helper-parent to which all imported shapes have been linked. Once you're in 3ds Max, the first thing you'll need to do is open the camera view that you need. If the reference you are working with isn't 1:1 ratio, then it's probably easier in the long run to crop your image, if you have room, to be 1:1 ratio. this helps when exporting the shapes back to a KML. This is important to keep in mind when you open up 3ds Max and begin importing your reference images. Only use a custom offset if you know what you’re doing! The imported objects remember their offset. The script can calculate this offset itself, or you can input an offset. This is done to avoid large distances between the objects and the origin as 3ds max handles these distances badly. Pick a UTM zone to make sure your objects match their locations correctly ImportĪfter converting the coordinates, the shapes are moved towards the origin in 3ds max. You can find this UTM-zone on a map provided with the script, or with an online resource. In those cases you can enter the UTM zone manually. This works fine except for a few edge cases. You can have the script calculate the UTM zone for you. This means you need to know the UTM-zone your map is in. These are calculated for a specific UTM-zone. UTM coordinates are coordinates on a flat plane. When importing a KML-file these coordinates need to be converted between lat/long and UTM. 3ds max uses an x/y coordinate system on a flat plane.

These are angular coordinates on a globe. KML-files store geographical positions in latitude/latitude coordinates. I intend to add support for 3D geometry in a later stage. At the moment the KMLparser maxscript supports paths and polygons. Tilemill is one of them, as well as sketchup. You can load and save KML-files from google earth, but there are many more applications that support KML-files. They use it to store data in a geographical manner. The script lets you import and export geo-referenced KML-files Use shapes drawn in Google earth as a reference KML
